![]() I don't know if this is how the editor was designed to function, but it's what I did, and it worked perfectly. ![]() Now take your current turn, when your turn is finished, and your next turn begins, the in game values will update to what you changed them to in the editor. After you've made all the changes you want, switch from editor tab back to trainer tab, and then go back into your game. ![]() Example, change the gold value, hit tab, change faith value, hit tab, etc. WorldBuilder is a tool to create or edit maps in Civilization VI. Any save will do, but there are a few provided files located under. civ6save files How to Use: First, get the repository with git clone Next, you'll need a. Now you can make your changed in the editor, hitting TAB after changing each line you want to change. Civ6save-editing A work in progress collection of tools and information related to editing. After which, backup your saved file by copying it to a separate folder or uploading it to cloud storage. To make an edit to save files, select a file from the save files stored under the directory described for either Windows or Mac. After you complete the turn, and your next turn starts, alt-tab back out to trainer, and the editor will show your actual in game values. Editing save files in Civ 6 can help you change your game. Go back in game, and take your next turn. The trainer will start, and the editor will show questionmarks (?) for each value in the editor. Once trainer starts, click the manual activate link on the bottom. Upper right corner is the World Builder button. Relaunch Civ and go to Additional Content. EnableWorldBuilder 0 Change the 0 to a 1, then save. Then open up the cheats happen launcher, and start the trainer again. Open the file located at Documents\My Games\Sid Meier's Civilization VI\AppOtions.txt Scroll/search for: Enable WorldBuilder. While you are in game, at the start of your turn, alt tab out, and close the trainer. It follows a certain sort of pattern with GTA 5, albeit on a much smaller scaleI don’t expect Civilization 6 to crash the storefront. Atleast, it's what I did, and the editor started to work for me. Now you should see a bunch of 'ltp' files. But, while you are in game, this is what you need to do to get the editor to work right. In FireTuner, click File -> Open Panel Navigate to your Civ VI installation folder (probably just two folders up from the FireTuner folder where the open-panel chooser starts). I do not know where it gets the values from whens tarted that way. If you start the trainer, and then start the game, the trainer will start with numbers in the editor it got from somewhere else. Did through the creation of new games that differed only in victory conditions. Ok, after some tinkering, I figured it out. I spent two evenings to find this and I do not want the information found to disappear.
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